Can you blame me? In the end, I wasn't like you and the others. Leaving was inevitable.

–Saruhiko Fushimi on his betrayal of HOMRA.[1]


Saruhiko Fushimi
Fushimi Mugshot.png
Name
Kanji 伏見猿比古
Rōmaji Fushimi Saruhiko
Alias Saru (サル, Saru)[2]
Mean Glasses (イヤメガネ, Iyamegane)[2]
Characteristics
Race Human
Age 19 (in K)[3][2]

20 (in K Return of Kings)[3]

Birthday November 7 1993[3][2]
Horoscope Scorpio
Height 178 cm (5'10")[3][2]
Gender 17px-Male.png Male
Eyes Blue
Hair Black
Blood Type AB[3][2]
Professional Status
Affiliation 35px-SCEPTER4_Insignia.png Scepter 4
Previous Affiliation 35px-Homura_Insignia.png HOMRA
35px-Jungle_Insignia.png Jungle (ruse)
Occupation Clansman
Third-in-command
Base of Operations Scepter 4 HQ
Previous Base of Operations HOMRA
Jungle
Personal Status
Status Active
Relatives Kisa Fushimi (mother)
Niki Fushimi (father) †
Aya Oogai (second cousin)
Power
Aura Red
Blue
Green
Weapon Saber

Throwing Knife

First appearance
Anime Debut Episode 1
Manga Debut Chapter 7 (K: Memory of Red)
Novel Debut K SIDE:RED
Game Debut K -Wonderful School Days-
Themes
Character Song I beg your hate
Voices
Japanese Voice Mamoru Miyano
English Voice Johnny Yong Bosch
Image Gallery

Saruhiko Fushimi (伏見猿比古, Fushimi Saruhiko) is a clansman of Scepter 4, a former member of HOMRA and Jungle and a childhood friend of Misaki Yata who has known him ever since their middle school days together.

Appearance[edit | edit source]

Saruhiko is a slim, lanky, young man with messy black hair and blue eyes framed by rectangular black glasses.

He usually wears his Scepter 4 uniform, consisting of a white shirt, a gray waistcoat and a long blue overcoat that he leaves open and whose sleeves are rolled up below the elbow, revealing his purplish red wrist bands. He also wears dark blue trousers and knee-high black boots. He carries a saber on his left hip.

On the upper left side of his chest he has the Homra insignia, partially hidden by a self-inflicted burn.

Personality[edit | edit source]

Fushimi often displays himself as a cool-headed, lazy and bored individual. He is described as being rather depressing, showing dislike of many things with little interest in activities that he does enjoy, or even his own future. Furthermore, Fushimi has shown that he is a pessimist, believing that "heroes" do not exist; rather, he believes that surviving in the world would only come from an individual's own power.[4]

He is quite intelligent, being able to solve complex mathematical problems within moments, simply by knowing the equation. He appears to enjoy playing video games and shows a prominent distaste for vegetables or other compliments to his food's side dishes.[4]

Fushimi's twisted personality.

Fushimi can often be far more twisted than he leads others to believe. He can be cruel, bloodthirsty, and occasionally sadistic. During battle, Fushimi often sports a wide grin and a tendency to laugh giddily about dangerous events. He also displays more evident signs of arrogance and superiority towards his opponents. Fushimi often boasts about his strength and speaks to his opponents in a mocking tone. Nevertheless, Fushimi retains a somewhat carefree attitude during battle. However, this is only really the case when facing Yata. He does so in order to reflect his deceased father, copying a few of his mannerisms to make Yata hate him. Other than Yata, Fushimi has not shown any signs of toying with other enemies he comes into contact with.[1]

Fushimi dislikes most of his work's duties and a handful of the people that he is forced to work with, preferring not to spend time socializing with coworkers.[4] As such, he also prefers not to participate in most of his Clan's special events or social activities that are not strictly work-related. However, he will cooperate if necessary with little actual argument, save for perhaps a few muttered complaints. At the same time, he will often disregard his associates and act on his own. While focused on an objective, Fushimi is willing to use some fairly ruthless methods to make his work go more quickly and smoothly, such as drugging an innocent civilian to use her biological computer access.[1] He will even attack former allies without hesitation in order to accomplish his goals.[5]

Although he displays a pessimistic character, lacking enthusiasm for most things, he still, deep in his heart respects his previous King, Mikoto Suoh, as he says his name with honorifics, which he seldom uses with others. However, it is noted in Side: RED and one of the short stories that he is also considerably afraid and intimidated by Mikoto. This fear was clearly evident when Mikoto broke out of the Scepter 4 Jail. Fushimi raised his saber but couldn't use it against his former king and was instead shaking at the thought of facing Mikoto head on. Whenever Fushimi is alone with Munakata, it is notable how Munakata often speaks almost casually to him, even taking the time to tease him once in a while, much to his annoyance; he is most likely the Blue King's favorite because he doesn't hesitate to say what is on his mind, but still has a great amount of respect for him.

Even with different clans and different paths in life, he still hasn't really given up on his best friend Yata Misaki. The break in their relationship rose from Yata switching the main focus of his attention from Fushimi to the Red King when they joined HOMRA. As Yata grew closer to the other HOMRA members, he and Fushimi drifted apart, leading Fushimi to feel jealous and resentful of HOMRA's place in Yata's life. Referred to In the Radio Drama 'Izumo's Room' he indicated that if he had been in Yata's place he would have followed his best friend to Scepter 4. Much of his taunting of Yata in the series is a childish attempt to regain Yata's attention. He cannot tolerate fading into the background of Yata's life and would rather have the negative attention given an enemy than none at all.

Even though he turned his back on HOMRA, he is shown aiding some of its members - Yata, Anna Kushina, and Tatara Totsuka on more than one occasion. In the drama cd, he attempted to help her get out from between two vending machines when he noticed that she was stuck, and in K: Days of Blue, he helped her and Tatara Totsuka escape a deluded strain who had his eyes on her after he found them visiting the strain horse Anna had befriended.

Although he seems awkward around children, and seems to want nothing to do with them, he often ends up indulging them; they seem to enjoy his company, and animals also seem to be quite fond of him. All in all, even though he tries to deny it, and not many people see it, he is a kindhearted person, but just doesn't know how to go about it since no one ever really taught him to be.

History[edit | edit source]

Saruhiko was born to Niki and Kisa Fushimi, both being people who are incapable of parental love. When Niki saw him as a baby, he guffawed that his son was " an ugly little monkey" and thus, named him SARU ("monkey" in Japanese). Growing up, Saruhiko was often terrorized by his father and almost never saw his mother, and when he did, she was cold and indifferent. Being the CEO of her own company, Kisa Fushimi barely visited her family. One time in elementary school, Fushimi choose anthills as his research project. However, he was unable to turn the assignment in as Niki burned the ant farm down, destroying Fushimi's "small world" and rolling with laughter at the devastated look on his son's face. Toying with Saruhiko and emotionally scarring him seemed to be Niki Fushimi's only hobby. [6]

Fushimi, Yata, and Oogai trying to board the [Silver King's] airship.

Growing up never knowing the love of any of his parents, Saruhiko became withdrawn and often stayed away from people until he met Misaki Yata in middle school. Initially, he coldly rebuffed Misaki Yata's attempts to befriend him, but because the latter was persistent, he eventually warmed up to him and they became inseparable. One night, Yata received a "love letter" from Aya Oogai, Fushimi's second-cousin, when she offered for him to complete a JUNGLE mission with her. Both Aya and Yata were social outcasts, and had been bullied online by their "friends". Fushimi didn't have any friends of his own, and thus the trio of misfits somehow banded together and tried to get on a large airship to earn JUNGLE points. Unfortunately, they failed at their mission, and the three middle-schoolers watched the airship sail away in the night sky, wondering if their lives would have changed had they actually gotten on board... Ironically, all three would later go on to join their own Clan, and step into the world of the Kings despite having never actually reached the ship.

One time when Misaki learned that Saruhiko did not come to school that day as he was ill, he wasted no time going to his house to take care of him. It was then that he realized why Saruhiko never talked about his family; once when the house was burglarized while a sick Saruhiko was at home, his parents simply swept the incident under the rug, saying that they would not leave anything valuable out in the open the next time, never once showing any concern for their son's well being. As Fushimi lay sick in bed, he was hard at work programming his own messaging app, so Yata and he could contact one-another without the fear of being intercepted by hackers or JUNGLE. Yata was overjoyed, but insisted his friend get some sleep.

When Niki Fushimi met Yata for the first, he threatened to put insects in his friend's mouth to lure Saruhiko out. This prompted a deliriously ill Saruhiko to stagger out of his room and push his only friend out of the house to protect him from his maniacal father. After the incident, Fushimi struggled to thank Yata, having never known the love of a parent whom would take care of their child when they were sick. Yata smiled, saying it was no big deal, and next time Fushimi should hang out at his place, despite his nosy half-siblings. Fushimi actually smiled, happy to finally have a friend. However, Saruhiko was fearful that Niki would ruin this one good thing in his life, as he had done many a times before by destroying what Fushimi held dear (i.e. the ant-farm).

Fushimi and Yata as bored teenagers.

Following the incident, Yata later persuaded Saruhiko to move in with him, which Saruhiko eventually agreed to, and for a time, things were peaceful, and quiet; both boys had built a world of their own where they became each other's support. A small world.

One day, both were lounging out on the streets beside a lamppost, where Fushimi drank from a bottle of soda. He watched silently as Yata took a drink from his soda and then threw it towards a group of rough-looking men. Worried, Fushimi then watched in surprise as one of them took a drink from the bottle of soda and then threw it back at them, only for it to melt despite the bottle being made of glass. The two teenagers then listened as they were offered to join the other group and hang out with them after school.[7] Fushimi later discovered online that the men were part of the "Red Beast"'s group; a street gang that crushed anyone who stood in their way and would burn them to death. Around that time, JUNGLE sent out an invitation to a surprise party at Bar HOMRA, which Fushimi quickly deduced was the Red Beast's hide-out. Yata was in awe at his friend's intelligence, which made Fushimi glad. The two decided to attempt to hack JUNGLE and turn their "boring world" upside-down, together. They were naive, high-school dropouts who sought a power much greater, if one were to exist, in a desperate effort to change the world and make their lives more exciting, still unaware of the Kings.

On the night of the party, Fushimi managed to infiltrate JUNGLE's servers, but was quickly stopped by the leader of JUNGLE himself. Shocked that this mysterious person managed to read Fushimi's coded messages to Yata, the JUNGLE boss dismissed Fushimi's attempts and stated that he was busy playing with the Red King at the moment, undermining Fushimi. That's when Fushimi realized that the "Red Beast" was in fact the "Red King", and that JUNGLE was a similar organization to HOMRA; Clansmen gathered around a King. Confused and scared as the Green King signed off, Fushimi rushed out to save Yata. When the two friends reunited outside the Bar, Fushimi apologized and for the first time in his life, admitted that he had failed. Suddenly, a fire cracker went off, and masked members of JUNGLE, mostly students, tried to capture the boys. Thankfully, the two were saved by the Red King himself, Mikoto Suoh. The Red King used his Red powers to scatter the players. Crying, Yata ran up to Fushimi and collapsed in his arms, sobbing that he had seriously thought Fushimi was about to die.

A young Saruhiko horrified at his father's insanity.

Later, Yata announced that he wanted powers of his own. On the night of December 26th at the "surprise party", Yata and Fushimi had been completely defenseless and had to rely on Mikoto to save them. Fushimi agreed, and the two decided to join the Red Clan to get Red Aura of their own, in order to protect each other. Before they could go to the Bar, Fushimi got a call from his mother that Niki Fushimi had died in the hospital. She was unable to visit him and asked Fushimi to go. Reluctantly, Fushimi went to the hospital and saw his dead father, noting how Niki finally looked peaceful and "ordinary" in death, despite being insane in life. Growing angry, Fushimi grabbed a hold of his father and started screaming at him, demanding Niki apologize for screwing up his life. Yata rushed in the room and restrained Fushimi, yelling that his father was already dead and there was nothing he could do, nor anything more Niki could say to make up for everything terrible he had done to his son. Suddenly, a Rubix Cube with disturbing drawings on its surface fell from Niki's dead hand and clattered to the floor. Fushimi's eyes widened as he remembered a past memory, when he was very small. A young Saruhiko had completed a Rubix Cube and proudly showed it to his seemingly drunk dad, who then took the toy and draw faces on it. Niki roared with laugher as he shattered the cube, much to Fushimi's shock. Back in the present, Fushimi grit his teeth and swore his father would not get the last laugh. [8]

Yata and Fushimi dropped out of high-school and returned to Bar HOMRA, where Mikoto Suoh extended his hands for them each to take. Determined, the friends nodded to each other, and took the King's outstretched arms. They were engulfed in a brilliant red light, but neither got burned from the flames. In unison, Yata and Fushimi received their HOMRA tattoos in the same location on their chests, being the first pair in the Clan to have their insignias in the same spot.

After about a year in HOMRA, Fushimi began to have doubts. Yata would constantly praise Mikoto and claimed they joined HOMRA because of how much they admired the King's strength. To Fushimi, the duo had joined the Clan in order to unlock powers of their own to protect each other; so they'd never again be helpless as before. Yata seemed to forget that, and Fushimi became bitter and jealous. Plus, Fushimi viewed Mikoto as rather lazy, despite having a great fear for the man. Mikoto was the only King whom Fushimi truly feared. Over time, Yata and Fushimi grew further apart, with Yata showing extreme loyalty to Mikoto and HOMRA, and Fushimi becoming increasing frustrated that they merely used their new powers to act like "punks" and "gangsters".

One day, Fushimi and Izumo Kusanagi visited Scepter 4 to discuss a recent case with the Blue King, Reisi Munakata. Reisi had herd of Fushimi's skills with knives and his brains, and suggested that he wanted to hire a "hidden weapon user". Fushimi was shocked when he realized that the Blue King was hinting to him. Kusanagi brushed it off as a joke and left with the bewildered Fushimi. Suddenly, Fushimi's phone buzzed, and unknown to him, it got hacked.

After leaving Scepter 4, Kusanagi expressed his wishes that Fushimi would stay in HOMRA and someday take over Kusanagi's duties as number 2. The two drove by Fushimi's old abandoned house, which awakened past memories and trauma for Saruhiko. When he peered inside the dark windows, Fushimi gasped as he saw Niki Fushimi leering back at him. Fushimi blinked, and the "ghost" disappeared. Fushimi dismissed this as a trick-of-the-light, knowing very well that that man was dead. However, over the coming weeks, Fushimi began to see the ghost of his dead father more often. Niki haunted his son, whispering dark things into his son's ears and voicing Fushimi's secret doubts about being in HOMRA. At one point, Fushimi even has a vision of his dad shooting him with rubber bullets, almost resulting in Yata's death. Refusing to let his dad destroy his only friendship, Fushimi tried to stab the illusion, only for it to disappear and make it seem to everyone that Fushimi was trying to attack someone else. No one in HOMRA could see the twisted visions of Niki except for Saruhiko, which only isolated Fushimi even further from his Clan, and Yata.

With his relationship with Misaki being stained even wider, Fushimi went to visit Scepter 4. He sat down with the King, who was doing a puzzle as a hobby. Realizing the puzzle was hundreds of pieces, Fushimi was amazed when Munakata managed to complete it with ease. Just as Yata had been captivated by Suoh, Fushimi now found himself entranced by the Blue King and his skills. Reisi smirked and voiced what Fushimi had been thinking all along; Fushmi wanted a superior who was ACTUALLY superior and deserving of being in command, one who used his powers with meaning and ordered his underlings around. Mikoto Suoh was not meeting that standard for Fushimi. Confused, Saruhiko questioned if it were possible to switch clans, merely being curious.

When he returned to their shared apartment that night, Yata was not there. Suddenly, Fushimi got an invite to a J-CUBE game with JUNGLE, a game he had not played since middle-school, when he first meet Yata. His opponent was his father, and Fushimi accepted, wanted to beat Niki once and for all. Fushimi ended up winning, and it was revealed that his opponent was secretly his cousin, Aya Oogai, all along. Apparently, Aya had made the virus with help from the Green Clan, and she had a mission from the King himself to attempt to drive Fushimi away from HOMRA; and it worked. Aya became frustrated that her King had chosen Fushimi over her, even though Aya was already a part of JUNGLE and was just as smart as Fushimi. The Green King then logged Aya out and abandoned her, talking directly to Fushimi, as he had done the night of the surprise party. Nagare Hisui, the Green King, wanted Fushimi to join JUNGLE. However, Reisi Munakata came into the apartment and talked with the Green King, whose identify was hidden within the shadows. Nagare retreated, but not before reminding Fushimi that his JUNGLE account would remain open, should he so choose to ever log back on.

Next, Reisi formally invited Fushimi to join Scepter 4, desiring his help on a specific case regarding former members of the previous Blue Clan. He needed Fushimi. Before Saruhiko could respond, Mikoto Suoh approached. Fushimi was standing before two Kings, and Mikoto voiced that it was ultimately Fushimi's own choice as to which Clan he wished to be a part of. Green, Red, and Blue all desired Saruhiko Fushimi, and he had to decide for himself where he wished to belong. Without realizing it, Fushimi took a small step towards Munakata. Suoh left, and Reisi instantly instructed Fushimi to pack his things at once and join him. Stunned and almost not believing what he had done, a tired Fushimi walked back to the Bar alone, wondering if he would ever enter it again. Suddenly, Anna Kushina walked up to the boy, asking if he was ok. Fushimi laughed, telling Anna that if she thought he saw a ghost, it was gone; he beat it. Anna shook her head sadly and told Saruhiko that the "ghost" was still there, implying that even though Oogai's virus was gone, Fushimi would always be haunted by his father. Shaken, Fushimi told Anna to leave, and that he would tell Yata himself that he was switching Clans.

Yata ran up to his friend in a dark alleyway, expressing his concern when he returned home and saw all of Saruhiko's belongs one. Fushimi told Yata that he was moving into the dorms of Scepter 4. At first, Yata was horrified, not fully understanding what Saruhiko meant. When Fushimi further clarified that he had joined Scepter 4, Yata grew angry, seeing this as a full-on betrayal of HOMRA and Mikoto. Yata grabbed Fushimi and yelled that they were in debt to Mikoto for "taking them off the streets". Fushimi's face twisted into an evil smile, like Niki's, as he laughed that he had grown "utterly sick" of HOMRA and being a gagster. He wanted to use his powers for something else. Yata punched Saruhiko's chest tattoo, claiming it to be a symbol of their "pride" in Homra. Fushimi saw that mark as a representation of their friendship, but HOMRA had destroyed that partnership, in Fushimi's eyes. And so, he burned the very thing that had divided the pair, which Yata viewed as Fushimi officially becoming a "traitor". Yata spit that he'd kill Fushimi, and Fushimi, adapting the same manipulating tactics as his late father, laughed that Yata was making an interesting face, and took joy in watching him grow mad. And yet, despite their sudden hatred to one-another, Yata was in tears and Fushimi wanted to cry too. [6]

Fushimi officially becomes a member of Scepter 4.

After Fushimi was then accepted by Munakata to join Scepter 4, he was given an accolade in front of many members of Scepter 4. Once the ceremonial act was finished, Fushimi takes the sword to accept the Blue Aura; apparently, Fushimi had expected to lose his Red Aura but, much to his surprise, he discovers it is possible for one to wield two Auras. This served as a reminder to Fushimi, that he could never escape his past, and the burned tattoo on his chest reminded him of the broken friendship with Yata. Equipped with two colors, Fushimi completed the case that Munakata had scouted him for in the first place, capturing the renegades and later being promoted to the Special Police Force. Fushimi was around 16 when he joined Scepter 4, becoming enemies with Yata three years prior to the events of Season 1, when they were both 19.


Plot[edit | edit source]

Fushimi working together with Akiyama.

Before HOMRA and Scepter 4 could begin their fight, due to the fact that both Kings are about to face off, the Sword of Damocles appears over the sky, which Fushimi comments about.[9]

Back at the Scepter 4 headquarters, Fushimi conducts research on the video depicting Tatara Totsuka's murder. He, Himori Akiyama and Yūjirō Benzai manage to hack into the video so that they can uncover more specific details about it. In addition, they try to identify Totsuka's murderer among their list of criminals but are unsuccessful. During their time there, Fushimi receives a call telling him to go to a specific place, which he agrees to do.[5]

Fushimi approaching his former Clansmen in the warehouse.

It turns out that he is supposed to head to a warehouse near the harbor, supposedly the hideout of the gun dealer whose merchandise was used by Totsuka's murderer. Fushimi finds four of his former Red Clansmen there. He notes how one of them is not present, disappointing him. Nonetheless, he takes out the four men in an instant before calling Seri about his report, and to clean up after his mess.[5]

Afterwards, he heads to a mall where Misaki Yata had been involved with some gangsters, though he'd already left by the time that Fushimi arrives. Fushimi feels disappointed again and rubs his scratched HOMRA insignia.[5] He then returns to headquarters where he continues work, this time with several more of his Clansmen. Seri accuses him of slacking off during the time she's there but he disagrees. While working, he thinks about Totsuka and nearly tears up.[10]

Fushimi being told that he will accompany his Clansmen.

Later, Seri is given authorization to lead an investigation team to Ashinaka High School. Fushimi tells Seri, Himori Akiyama and Yūjirō Benzai to have a fun trip. Shortly after, however, he is told that he will be coming as well. Fushimi is slightly appalled though he decides not to complain further to the Lieutenant. Instead, he asks of what the team shall do if they find Yashiro Isana and what to do if he resists. Fushimi is told that Scepter 4 will take him into custody, regardless of the student's attempts.[1]

Fushimi and his team soon arrive at Ashinaka High School. Once there, they head to the principal's office so Seri can discuss their investigation with him. For most of the meeting, Fushimi simply stares out the window in utter boredom, until he eventually decides to take his leave in silence.[1]

Fushimi fails to notice Yata or Kamamoto.

Fushimi decides to stroll around the school's campus. He takes a path that leads him outside in the courtyards and makes a turn around a stone statue, completely unaware that Misaki Yata and Rikio Kamamoto were on the other side walking opposite of his direction. Fushimi does look back to see if anyone was behind him but does not notice the two.[1]

Fushimi attacks one of the students and drugs her unconscious.

He eventually finds his way to the student council's office. Fushimi knocks on the door and sneaks behind Sakura Asama, drugging her with a piece of cloth that renders her unconscious. He goes inside and places her on a movable chair, which he eventually pushes away from him. Fushimi uses the school's computer and connects it to his cell phone, hacking into the database and revealing personal information of all the students. He quickly looks through the list.[1]

When he finishes up, Fushimi hears a ruckus outside and checks through the window blinds. He sees Yata and Kamamoto asking students about whether they've seen Yashiro Isana. Fushimi grins sinisterly at the sight of his former Clansmen.[1]

Fushimi draws out his saber before the battle begins.

He then heads outside to greet Yata, albeit in a mocking manner. Fushimi engages in a brief conversation with the skateboarding Clansmen, asking him a variety of questions, albeit with a sarcastic undertone. He further taunts Yata by addressing him with his first name, Misaki, intentionally aggravating him so that they can fight. When Yata resists his temptation, Fushimi begins to insult Mikoto Suoh, causing his rival to finally give in. Thus, the two engage in combat.[1]

Fushimi manages to maintain his ground in the battle, resisting any punch or kick launched by Yata. Near the climax of the event, he pulls out throwing knives and thrusts them upon Yata, stabbing part of his arm just below the shoulder. Fushimi also throws two knives at Kamamoto when he attempts to intervene in the battle. Fushimi prepares himself when Yata is about to fight with more intensity, when suddenly Seri interrupts the battle, greatly disappointing Fushimi. As per her request, he puts away his weapons. Afterwards, once Yata and Kamamoto had left them, Seri asks about what Fushimi learned from hacking into the school's database. He reveals that he did not find anyone at the school who resembles Tatara Totsuka's murderer.[1]

An annoyed Fushimi speaks to Munakata about their current odds.

The night as rain falls, Fushimi and his fellow Clansmen surround a soccer stadium in Shizume City, intending to corner Yashiro Isana. Like most of their members, Fushimi remains on standstill inside a movable base just outside the massive building. Using a sensory monitor that displays what is occurring inside the stadium, particularly after Seri and Kuroh Yatogami begin their battle, Fushimi bemoans at how their enemies are seemingly on an advantage; impatient, he goes to Munakata about the situation. Much later, there is an incident from within the stadium that unexpectedly creates a large, light-based structure in the sky reminiscent of the Sword of Damocles, surprising Fushimi.[11]

Shortly after, their Clan's target escapes with his two accomplices. Thus, Fushimi subsequently leads several of his Clansmen in a pursuit for the three individuals, but to due to inclement weather, they are forced to return back to headquarters with utmost failure.[12]

Fushimi reporting back to his superiors.

The following afternoon, Fushimi receives a report that accordingly states how Kuroh Yatogami recently attacked a member of Fushimi's pursuit squad. The victim is left with minor injuries though his PDA has been stolen. Furthermore, a note is left behind with 1400 written upon it. Fushimi relays such information to Captain Munakata and Lieutenant Awashima in the former's office. Once his superiors have analyzed and concluded the reasons behind such an event, Fushimi is offered to remain on standby with them. Fushimi refuses after seeing a dumpling plate with a massive topping of red bean paste, which was also his Lieutenant's lunch. Therefore, he is assigned to alert his fellow Clansmen of emergency deployment, which he immediately tasks himself in doing.[12]

Fushimi spots a pickup truck nearby.

Approximately fifteen minutes later, Fushimi is given the call to head out and continue his pursuit from the previous night. He gathers several Clansmen from headquarters and immediately departs with them. His group heads out to a local freeway, where Gotō and Hidaka explain about Kuroh's and Neko's abilities. Fushimi is annoyed that they are seemingly unaware of their actual mission, though he does not state it out blatantly. Rather, he elaborates on how powerless Yashiro Isana is said to be, before turning his attention to a nearby pickup truck. Fushimi and his Clansmen surround the pickup truck and investigate the cargo behind. Fushimi discovers the stolen PDA within the crates but sees that there is no one else in the vehicle. Nonetheless, he easily sees through the trick and grows even more annoyed at Yashiro's attempt to trick him.[12]

Fushimi feels a surge of anger run through him.

Fushimi later joins the rest of Scepter 4 to a local airport so that they can contact the Silver King, Adolf K. Weismann. During an explanation on why Munakata would go to such lengths for a goal, especially since it was brought to attention following Yashiro's own request, Fushimi questions whether the rumors circling Weismann are actually part of an old urban legend. To his annoyance, he is forced to continue listening to Munakata's lecture. Fushimi listens to Munakata as he reveals how, since the death of Tatara Totsuka, there have been many suspicious activity regarding Weismann. Hearing such news triggers a nerve in Fushimi.[12]

Fushimi boarding the helicopter before it takes off.

Eventually, the Clan reaches the airport. Fushimi gathers a group of his Clansmen before boarding a helicopter and subsequently taking off with eight others. While aboard and armed with an artillery gun, Fushimi reminds his Clansmen that they shall wait three minutes for Munakata to give his final warning. Should Weismann's blimp Himmelreich fail to comply with their requests by then, they shall take action and commandeer the aircraft. As the helicopters surround the blimp, Fushimi notices how one of them is acting out on its own, aggravating him, especially when the person driving it begins moving at an astonishing speed towards the Himmelreich's engines. Suddenly, Weismann detonates his own blimp and the helicopter crashes into the engines, creating an explosion. Thus, Fushimi's mission is unable to continue further.[12]

The next morning, while at headquarters Fushimi overhears Akiyama informing their Captain of how the Gold King has already arrived at the Himmelreich's crash site. The news surprises Fushimi.[13]

Fushimi about to create a barrier.

Hours later, Mikoto manages to free himself of his shackles and break out from his prison cell. Fushimi immediately heads outside with the rest of his Clan, where he reminds the others not to attack Mikoto even if he does. He then sees that Seri has already gathered a few other Clansmen to prepare for battle, amusing him. However, when Fushimi realizes that Mikoto is about to launch an attack at their forces, he immediately rushes to the area's exit and throws his knives to the ground. His Blue Aura flares up from the knives and creates a small barrier that manages to take form before Mikoto's attack can strike them. The barrier is unable to handle such an attack and is quickly destroyed, resulting in the destruction of the Scepter 4 headquarters and injury of several of their members, including Seri and himself. He attempts to draw his saber against his former King but gives up in the end.[13]

Fushimi awaiting orders with his Clansmen.

Shortly after, Fushimi stops his Clansmen from attacking the members of HOMRA, despite them being in open range. He and Kusanagi meet eye-to-eye though neither speak a word to one another.[13]

Eventually, Scepter 4 heads out to Ashinaka High School and surround the perimeters, awaiting further orders from Munakata. A bored Fushimi snaps at Dōmyōji and Fuse when they question what is happening on the island while HOMRA is in charge. Later, however, he asks the two whether it is time to attack, only to be told that they cannot unless Seri Awashima states otherwise.[14] The following morning, he stands alongside the rest of Scepter 4 looking out to the island while waiting on their Captain for commands. An impatient Fushimi suggests using other methods to reach the high school, only to be refuted by Seri; annoyed, he groans at their constant idleness. Moments later, a series of explosions are seen from the island, drawing the attention of the Clansmen. Afterwards, they are told by Munakata to start heading out.[15]

Scepter 4 makes their way to the campus where they are met by members of HOMRA, who rebuke Seri's warning to them and cheer on for the inevitable fighting, which even Fushimi is excited about. He readily draws his saber to Seri's command and subsequently fights against the members of HOMRA alongside his Clansmen. The fighting is momentarily halted by a sudden explosion deeper within the campus, followed by an attack on Munakata from the HOMRA member whom he was protecting from the collateral damage, though they continue fighting shortly after.[15]

Fushimi defends Seri from Yata's attack.

Fushimi later comes to Seri's defense when Yata attacks her while she is momentarily distracted. Having overheard Yata's words about fighting the Lieutenant, Fushimi reminds him that they still have unfinished business for themselves to attend to. The two then resume their battle, though it is again halted by the sudden appearance of a beam of silver light; awed by the spectacle, they stop and look out in wonder towards it.[15]

As Kuroh comes onto the battlefield, telling both of the clans to halt their attack, Fushimi fights back yelling that he doesn't take orders from him and Yata grudgingly agrees with him and the two begin to fight Kuroh together. After Kuroh beats the two of the clansmen, Fushimi looks at Yata who is screaming out in pain and pulls down his shirt where his HOMRA mark is burning bright. After Fushimi makes a comment about it and how his king was going to die, Yata angrily tries to rile him up, but he's too tired to even care. Kamamoto comes to pick the two up and Fushimi only quietly complained as he was carried on Kamamoto's shoulder, who claimed he was helping him because his king was kind and he wouldn't turn his back on Fushimi who "ran away", Fushimi denied this claiming that he "left willingly".

Fushimi is later seen standing on the bridge where it connects to the school island and watches as the red clansmen gather to mourn for their king. Although he is in some pain when the others start chanting for Mikoto, he is somewhat mesmerized when he watches his mark glow and send a red spark to the sky.

K Missing Kings[edit | edit source]

Yata begs Fushimi for information on Annas kidnappers

After Anna is kidnapped, Fushimi gets a call from Yata, although he decides to play around with him instead of answering his questions head-on, stating somewhat irritably that he wasn't his informant and asked who the caller was. He suggests that if Yata wanted to duke it out with him, he should just switch clans. After Yata practically begs Fushimi for information on Anna's whereabouts, desperately calling his friend, claiming he was all he had left now that Totsuka, HOMRA and Mikoto were gone; he even asks if he would send him any information because he holds no grudges towards Anna. Fushimi thinks quietly to himself before rudely hanging up on Yata. Surprisingly, he sends Yata a map of the city and circles where Anna was being held, even though he sends no message along with it. Fushimi is reading his report to Munakata, and he becomes somewhat irritated when his king wanted to refer a specific green clansmen as a "ninja", although he managed to ignore it. He asks his king what their next step was, and he replies that they would wait.

Fushimis corners Douhan and arrests her

After Anna is crowned as the new Red King, Douhan Hirasaka tries to run away by passing through a wall, but is haltered by Fushimi, who throws knives at her before she could pass through. He tells her that the same trick won't work on him twice as he draws his saber, a blood thirsty grin is on his face. When Anna walks out of the Gold Kings tower, Fushimi salutes her with his saber, but when Yata comes towards him to give him an awkward thanks, Fushimi notices how he seems to have trouble expressing it, so he ignores it, angering Yata.

K Countdown[edit | edit source]

TBA

K Return of the Kings[edit | edit source]

Fushimi battles Yata and is hit into a wall, quickly shaking it off

In a flashback to a battle between the Red and Blue clans in Shizume Town, Fushimi battles against Yata.

Fushimi shows his fellow Clansmen a Jungle Chatroom

After several Blue Clansman return from yet another long day on the job, they discuss the whereabouts of the Silver Clansman, Kuroh Yatogami, and the intentions of the Green Clansman. Fushimi snidely responds, calling his fellow clansman stupid and says that the foot soldiers aren't thinking of anything, turning around his laptop to show a group chat room of the Online Community Group Jungle, a clansman flaunting his rank after attacking Kuroh and toying with the Blue Clan. Only seconds later, a video is spammed across the area, a video of the transpiring deaths of the red clansman Tatara Totsuka and Red King Mikoto Suoh in an 8-Bit video game style, intercepting the source of the feed alongside the Red Clan HOMRA in an ambush set by the Green Clan in a hotel that was previously seen in a stand off between the Reisi and Munakata, Fushimi has a small standoff against Yata, before being called to stand down. The Green Clansman reveal themselves and begin to attack to no avail. Fushimi readies his sword, and battles alongside the red clan, arresting the Green Clansman at the ambush.

Fushimi and Yata meet Sukuna Gojo

Fushimi is sent to tail Kuroh after a meeting between the Black Dog and the Blue King, after meeting Yata on the School Island of Ashinaka, he and Yata are attacked by the Green Clansman Sukuna Gojo, after a hefty battle, Sukuna along with his fellow J Rank member Yukari Mishakuji who at the time was battling Kuroh Yatogami, retreats after seeing the Silver Kings Sword of Damocles. Despite the battle being over, Yashiro Isana finds Yata and Fushimi still confronting one another and asks them to send a message to their kings, the two return to their kings, and converse over the Gold Kings death, later forming a Coffee Table alliance in Yashiros dorm to once again push back the Green Clan, despite Fushimis personal distaste for joining with the other clans.

Fushimi parks the van for Himori to take the Green Clansmen to Scepter 4

The next day, the Blue an Red clans begin working together to capture and arrest the growing Green Clansman lurking throughout the city, Fushimi and Himori Akiyama drive towards the next location in which the Green Clansmen have been located, Himori tosses Andy Dōmyōji a bottle of water, the Red and Blue Clansmen begin to converse, Fushimi closing his eyes and cringing, showing his annoyance with the buddy-buddy affair between the Red and blue clans.

A conference between the Silver, Red, and Blue clans is made before an appointed attack on Mihashira tower by the Green King Nagare Hisui after he attempts to persuade Yashiro to join the Green Clan in stealing the Dresden Slate from the tower. The three clans form a plan to defeat the Green Clan at the tower Christmas night.

During the attack on Mihashira Tower by the J Rank Green Clansman Sukuna and Yukari, Fushimi and Tatsuya where assigned to a Scepter 4 patrol van outside the tower to activate traps set inside to split up Sukuna and Yukari to the Silver Kings plan. Despite the traps strewn about the tower, the Green Clansmen suffer little to no damage. Fushimi remarks the Green Clansmen to be monsters, Yukari and Sukuna are switched from the planned positions. Fushimi warns Yata, Izumo and Rikio that the Green Clansmen where switched, but it's only a minor headache.

Fushimi begins to lockdown Mihashira Tower

After the Green King Nagare Hisui begins his attack, his Clansmen evacuate the building. Quickly approaching his Clansmens previous location, Seri orders Fushimi to lockdown the building, Fushimi replies that he's been ready to lockdown the building hours ago, quickly putting in the security code and further enforcing Mihashira Towers security. Despite the reinforced security, Nagare begins dispatching the security systems despite the buildings total lockdown with ease, making it to Anna and jolting towards the Chamber of Slates with her giving chase.

After Munakata incapacitates Nagare in the chamber of slates and begins to interrogate him, Tatsuya notices an unknown kings Weismann level, alerting Fushimi. The two leap from the van and look up to see the revealing of the Grey Kings Sword of Damocles appear above the tower next to the Silver, Red, Blue, and Green kings swords. Tatsuya asks Fushimi what color it is, Fushimi stares at the swords, deducing that its not Gold, nor colorless, never thinking it could be possible that the Grey king would still be alive. After the battle between Reisi and the Grey King Tenkei Iwafune, Fushimi orders Tatsuya to bring the monitors online, and to see if Reisi is ok, sending men to chamber of slates as quicky as possible.

After speaking with Yata and the rest of the Red clan, he returns to his king and exchanges harsh words with Munakata in an argument. Fushimi threatens to resign from Scepter 4, and Munakata invites him to do so, adding "You're used to being a traitor anyway." Fushimi angrily departs, leaving his saber and uniform coat behind. Later that night, he determines that if he is going to be labeled a traitor, he might as well become one.

Fushimi breaking out Douhan and betraying Scepter 4

The next day he converses with the former U Rank Green Clansman Douhan Hirasaka from Scepter 4s cell block and releases her, joining <jungle>. In less than a month, Saruhiko was able to become a J-ranked member by using an exploit in Jungles system, trading points with Douhan for cash, the last mission involving interfering with Seri and Izumo's goal when they went undercover and obtained the list of people that were cooperating with Jungle, by destroying the PDA that had the list with one of his knifes.

Later on, he is escorted by Yukari to Jungles secret base, introduced to the rest of the Clan with a Gojo sulking from his former record of going up in rank in under a month. Fushimi reassures the rest of the J Rank Clansman that he is not there to make friends, rather, only curious to see what would happen in Jungles "Game" if it would change anything, accepting his title as J Rank and confirming to Nagare that he would complete any mission given to him.

Saruhiko hacks into Jungles main gate leading to JUNGLE's secret base, revealed to be a double agent. However, just as he was about to open the gate, he was confronted by Hisui Nagare through Kotosaka. He was told by him that he would be deemed a traitor if he opened the gate. Saruhiko then opened the gate. Kotosaka fled and Sukuna entered in the intention to kill Saruhiko now that he was deemed a traitor.

Fushimi and Yata fight together against Sukuna

In a following fight against Sukuna he wasn't able to activate any aura and finally got saved by Misaki. While being carried by Misaki, he tries to keep up a sarcastic facade, although he seems quite saddened at how his friend would never understand what he had always tried to tell him, although he couldn't express it. When Misaki points out that he should try saying it in a way he understands, or keep saying it until he does understand, and that he respects that Fushimi went that far on his assignment from Munakata because the Blue King has always been his King, Fushimi is shocked. When Sukuna cuts off their escape, Fushimi and Yata engage him in a second round of their tag team fight. Despite the wound in his leg, Fushimi manages to save Yata from a head on attack, and after the fight, he and Misaki are shown to have reconciled their friendship.

Fushimi is rescued by Douhan and brought back to Reisi

After Douhan Hirasaka helps him out of the Green Clan's base, he confirms to Munakata that the mission was accomplished; the Blue King smiles in relief that he is safe, and welcomes him back, complimenting him on a job well done. Fushimi is shown in the closing credits horsing around with Yata, and in a group picture with the rest of Scepter 4, although he isn't really facing the camera.

Yata tells Fushimi that he is not the same as Niki.

A short time after the events of season 2, Fushimi tells Munakata that he's taking the next day off. That day, he visits bar Homra, where he tells Mr. Kusanagi he'll return as a customer and pay. Anna runs up to him and smiles, confirming to Fushimi that the "monster" is gone; she is referring to Fushimi's father, whose ghost used to haunt his son. Kusanagi then tells Yata and Fushimi to go have fun, as the pair exit the bar together and go for a walk, for they recently became best friends again. Yata tells Fushimi that his mother wanted Fushimi to visit, and that his younger siblings also missed him. When asked about whether or not he contacted his own mom yet, Fushimi says no, stating that she wouldn't want to see him, as he's starting to resemble Niki Fushimi (his father) more and more. Yata confidently states that Fushimi will not become his father, shocking the latter. He smiles and agrees, admitting that he's not a genius, only human. Yata returns that Fushimi is a genius as well, but he feels guilt, unlike his father. Surprised by Yata's words, Fushimi realizes what it means to be human as the two continue together down the road. [16]

K Seven Stories[edit | edit source]

Circle Vision: Sometime after Return of Kings, several members of each Clan are trapped in a dream-like world based on a single wish made by Sukuna Gojo, after the death of the Green and Gray Kings. [17] Fushimi joins Scepter Four one night in an attempt to stop the Green and Red Clans from fighting, which proves futile as the same brawl happens every night. Fushimi confronts Gojo, only to be saved by Yata, so the two continuing fighting him together. When the Silver Clan arrives, the group joins forces. During the day, Fushimi accompanies Seri Awashima as she leads the Clan to victory. As Seri begins to suspect things are too good to be true, Fushimi asks if she's alright. One night of the time loop, Fushimi seems to realize they're in a dream when Yata remembers they fought Gojo once before, giving Fushimi flashbacks to when the Slate was destroyed.

Fushimi teaming up with Yata and the Silver Clan.

One time, Fushimi and Yata are relaxing on a bench together. Yata smiles and says things are perfect, and that the two of them seem to get along just fine. Fiddling with his phone, Fushimi pretends to have no idea what his friend is talking about. One night during the fighting, the Silver King's Sword appears, and Yata seems to finally figure out the world is fake. He asks Fushimi if he knew about this all along, to which Fushimi responds playfully that he wasn't going to try to convince Yata. The two hurry off together to the source of the light, running into a small child. While talking to him, it is revealed that the boy is what's left behind of the Slate, and that the world isn't actually a dream at all, but a string of wishes created by one member of each Clan. This was able to bring people back from the dead. In order to leave, the dreamers simply have to wish their ideal world away. Fushimi joins Seri and Reisi, and as the rest of the Blue Clan, to salute the Sword of Damocles one last time. [17]

Powers & Abilities[edit | edit source]

Red & Blue Aura: Fushimi possesses both Blue [5] and Red [1] Aura. After joining Jungle, he now possesses Green Aura.

Swordsmanship: Fushimi possesses a good skill in swordsmanship.

Knife-throwing: Fushimi also seems to be able to throw his knives quite accurately.

  • Force Field: Fushimi is able to create a force field by transmitting his Blue Aura into his throwing knifes and throw them across in front of him where the Aura in each knife will merge together forming a force field barrier. This barrier is strong enough to briefly withstand Mikoto's Aura blast.[13] (unnamed)

Programming/ Computers: Fushimi is shown to be very skillful when he is confronted with something technological. He was a top player in an app game called JCube and almost managed to hack into the <<jungle>> app, but failed. At Ashinaka he was able to get information on the students quite quickly when it would have taken much longer for someone else in his clan.

Equipment[edit | edit source]

Fushimi's saber and throwing knives, both cloaked with his two Auras.

Pleiades (昴, Subaru):[2] Befitting a member of Scepter 4, Fushimi possesses a saber, which he uses for combat.[5]

Throwing Knife: Even when he was young Fushimi carries at least six throwing knives, which he hides under his sleeves and pockets.[1] He throws them with great precision enough to hit his target and be able to flip them around his fingers with great ease. The reason Munakata wanted Fushimi to be part of his clan was because he was a "hidden weapon user".

Quotes[edit | edit source]

  • "I hate people with a big heart. All they do is look down on you from above. They don't give a damn about the petty struggles of people serving under them. If that's what it means to be a King, then that's just sad and pathetic."
  • (about infiltrating Jungle as a J-Rank player) "Considering the hazard pay, this isn't worth it. Why the hell did I agree to this job in the first place?"

Etymology[edit | edit source]

  • The name Saruhiko means "monkey" (猿) (saru), "ratio" (比) (hi) and "old" (古) (ko).
  • Saruhiko's surname Fushimi means "prone" (伏) (fushi) and "to see" (見) (mi).

Trivia[edit | edit source]

  • If Fushimi had to name a hobby, it would be programming.[18]
  • In a character popularity poll, Fushimi ranked first.
  • Fushimi tends to hate any type of vegetables, i.e. Bamboo shoots in the sweet and sour pork, Green pepper of the stuffed green pepper etc. as revealed in some K radio drama.
  • Fushimi is very good at cards, as shown in a drama cd where he performed a card trick for Reisi Munakata and managed to baffle him.
    • Also in the K Gakuen drama cd [Summer] when Shiro suggests they play poker Misaki Yata refused, saying when he played poker with Fushimi he was sure Fushimi had cheated.
  • He seems to have no trouble handling bugs in Days Of Blue, he simply plucks a spider from its web before setting it free by tossing it out a window. He also seems to have a good knowledge on insects, since he was able to identify a spider Seri Awashima was afraid of as harmless and one that he stabbed as poisonous. In Lost Small World, he also corrected Yata's little brother Minoru that the beetle he had caught was not a Hercules beetle just by looking at it. This could have stemmed from when he was a child and did a research project on ants (in Lost Small World).
  • Izumo Kusanagi expected Fushimi to be his replacement once he retired from HOMRA, to be the calm mind for Yata and Rikio Kamamoto, and he was sincerely upset when Fushimi joined Scepter 4 instead.

References[edit | edit source]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 K Anime: Episode 5
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 K Official Guide Book A MEMORY OF KINGS
  3. 3.0 3.1 3.2 3.3 3.4 K-Project Official Come Back Cite error: Invalid <ref> tag; name "Profile" defined multiple times with different content
  4. 4.0 4.1 4.2 K: Trading CD, 5&6
  5. 5.0 5.1 5.2 5.3 5.4 5.5 K Anime: Episode 3
  6. 6.0 6.1 K- "Lost Small World" Light Novel/Manga
  7. K Anime: Episode 13
  8. K Seven Stories: "Lost Small World" Movie
  9. K Anime: Episode 1
  10. K Anime: Episode 4
  11. K Anime: Episode 7
  12. 12.0 12.1 12.2 12.3 12.4 K Anime: Episode 8
  13. 13.0 13.1 13.2 13.3 K Anime: Episode 9
  14. K Anime: Episode 10
  15. 15.0 15.1 15.2 K Anime: Episode 11
  16. K Manga- "Lost Small World" finale chapter
  17. 17.0 17.1 K- Seven Stories: Circle Vision "Nameless Song"
  18. Missing Kings Extra Edition Character's Book

Navigation[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.